020, 021 – Prism Theater – In My Office

We had one last item on our adventure list left to check off, and so we headed to the mysterious bridge. Made of stone, the bridge stretched from one small island of land to another, a windmill and beautiful trees waiting on the other side.

Careful and slow (very unlike us) we started across the bridge. About halfway across a gruff but friendly voice called for us to stop and wait. A dwarf eventually came walking down the path toward us. He paused at the edge of the bridge and spoke quietly to the trees, then motioned us forward.

Ellesgrim is an introverted druid who tends the little island now. As a member of The Verdant Chorus he and his circle seek to reclaim the wild places for nature. He carefully walks that line between trees are his friends, and he turns his friends into trees. We discussed some of our previous adventures with him and he even had some thoughts to add.

The thing that tried to eat our memories was likely an oblex, an ooze. He also gave us a pot of dried spores to use to try to heal any planer tears we might run into. He and Zeno have decided to become bird pen pals. That should be cute and interesting.

He also gave us some information on a cave we should check out, so after an awkward good-bye we headed off to the cave. Ellesgrim had said to expect an earth fae, but that was not what met us. A large chittering creature and her many and annoying little babies attacked us. There was lots of running around and screaming, and eventually the thing tried to tunnel away. However, Zeno and Jade Slipper leapt, screaming, after it and killed it dead.

Moments after that, crazy yelling came from the other end of the cave system, demanding to know who was causing so much of a racket. That’s when we finally found the Korred. He was gross, a squat little hairy thing, armed with a giant club and a lasso made from his own matted hair. Gross! Even grosser, he had pet Xorn with him.

The Xorn spent most of the fight scratching ineffectually at Zeno as the rest of us danced around to fight with the Korred. Once that was taken care of, we took a well deserved rest before venturing into the deeper tunnel from which the Korred had emerged.

The tunnels below were pitch black, and so I cast a Light spell on my quill and tucked it behind my ear. It was so cute! As we explored, eventually finding a little sleeping room, we heard a noise behind us. I turned to see a giant umberhulk lumbering our way. Armed with arcane prowess and quick tactical thinking, I greased the small hallway as i retreated to safety behind the others. Despite the confusing nature of the umberhulk’s presence, we were able to defeat it, Jade Slipper zipping around like the graceful creature she is. She ran up walls and around corners, all the wall the umberhulk kept falling, flailing, onto it’s back.

Once that thing was taken care of, we continued our investigations. That’s when we found an interesting stone portal. As I took the time to examine it, the others fought off a bulette. Closer inspection of the portal told me that it was a gateway to the plane of earth, but that I could not close it myself as it was a permanent portal and not a simple tear.

Wrapping up the last of our explorations, we ran into little rock men. They were ugly and awful. They were mean, and hit me. I did not like it. I do not like rocks anymore. I hate rocks. They are the worst.

As we left, we sent Snow to tell Ellesgrim what we found. Just before we arrived home, a bird came flying in and said in the gruffest voice, “Did you try the spores?”

I hate rocks.

011 – On The Deck – Prepping for Adventure

We returned to the theater, ready to fight and capture the banshee. I began the confrontation with a barrage of insults, though they did not seem to matter to the screaming meemie. In fact, she did not surface until we stepped onto the stage proper, only then did she and her actor companion appear. The fight was difficult, and a bit terrifying when Zeno went down during the opening salvo. Jade however, was quick to step in and absolutely eviscerate the spectral intestines of the creature.

As the banshee discorporated, I spoke the binding phrase and its angry little spirit bound itself inside the provided bottle. We wasted no time in heading again for Mad Felicia’s. On our voyage there, Zeno entertained us with his explanation of Personality Island. Evidently, this is an island on which all ‘good personality’ elves are kept until they become proper elves, or until they die. I suppose that does make sense as to why most elves that you meet have somewhat less than gracious personalities. What a strange culture!

Mad Felicia was glad to see us return with the bottle, and told us that the theater, and the wraith, were now free of their darkness. Felicia read into our exuberance at the news and pressed us to find out if we had plans for the theater. We gave her the general outline, that we plan to fix the place up and create a place of art and community… and a minor propaganda machine. It was hard to read her reaction at first, but then she asked to have a free pass to attend. It was easy to agree to, and I love the idea of having a box reserved just for her. Something for patrons to glance at and wonder if tonight is the night that Mad Felicia will show up.

She dropped into a meaningful conversation with Za’lynn, referring to him as Child of Sorrow. There was one other bit of work she had, a debt to be collected. This would be when I found out that the more outraged Zeno gets, the higher his voice gets. Seems the debt that Felicia is owed, is a baby.

There was lots of back and forth over the morality of repossessing babies, and I really am shocked at Zeno’s entire lack of appreciation for a binding contract. So, once there was an opening, Za’lynn and I slipped away to investigate this request. Turns out that the deal was made by the father of the child, though he made it when he was nine and mourning the loss of his father. So… I suppose that’s not an entirely binding contract. Fine, we did not relocate the baby. In fact, I gave the father some gold. Gold always helps things.And he’s going to need help if he plans on keeping that child.

We decided to all crash at the theater, which is good because we were so exhausted from all the work we’ve started on the place. Late that night, there was a knock at the door. An older woman, kerchiefed and hunched, stood in the dark. She offered Zeno a small fingurine of a bird, thanking us for the kindness we had done. I tried to get Zeno to see what she was with that whole paladin thing he does, but he wouldn’t do it until she was leaving. Then he was all , ‘Oh, she’s a fiend!’ and raced after her and I just think that was rude.

He tried to explain himself when he caught up her, but luckily, she stopped him from completing his thought before she tottered off into the night.

The next day, we sought out Casta to ask about donations for the theater. (We also made a deal with Rennyn of Cloak & Curtain to do the costuming for the theater.) Instead, she offered us a job that could help. So now we’re on the deck of a ship, heading off the coast of the island to try to retrieve some lost cargo. Coins to Apple Tarts, we’re going to find a whole lot of kraken cult nonsense down there. This should be illuminating.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. tbd
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. tbd
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

Action Items

  • Continue to research the kraken cult
  • Continue to fix up the temple
  • Continue to fix up the theater
  • Write a play
  • Find out Mad Felicia’s story about the theater

009, 110 – At the Table – Eating Dinner and Contemplating Style

The Beggar’s Feast was a success. I did what I could to properly pair Zeno’s slaw with a good cider, so I was able to help him from embarrassing himself. I’m a helpful person like that. However, in speaking with the priest at the Feast, it became clear that the Judgement Legion is somewhat problematic.

They are followers of Arkyn, which means that they are super lawful. Like, street judge, crucifying people sort of lawful. It is really disappointing to find this out. I will still need to deal with them in the future but, I’m afraid a relationship of anything more than an academic nature is out of the question. It’s good that they have not developed a foot hold in our little community.

Jade was right. She is so very wise. She knew from the start that these guys were bad, and though I’m not one for the whole good/evil dichotomy and think the world is generally more nuanced than that, Jade was entirely right about these guys. Jade, so wise. So talented. So dangerous. We are lucky to know her.

Other bits of knowledge that I picked up from the Feast are that this part of the city used to be the Royal Quarter, full of money and Tieflings. The Prism Theatre here, was destroyed on opening night, the night that the island was shattered. The director of opera “Crossroad of Yesterday” was Galduin and the writer was Genlynn.

We ran into Casta toward the end of the Feast. Jade spoke with her, letting her know that they might want to get a new bouncer at the Blossom. (Note: If looking for martial support, seek out Master of Wyverns on Stormside. Older human. Fist fighter.)

The next morning we headed back to the Prism Theater and tried to talk to the thing in the basement, but it was no good. A fight ensued and Zeno was hurt very badly. In the end we won out, finding a strange ring beneath the pile of bones. I could discern that it was a ring of psychic protection, but there was a strange necromantic aura clinging to it as well. A sylvan inscription read, “To My Dearest Love.”

We took the ring, and Zeno, to the temple but didn’t find help for either. However, Elumorn the Sage identified the Maker’s Mark on the ring, that of Glazzik Mountainhand. His shop had been in this area, prior to the Shattering, but he might still have some associates left at the Bronze Pixie.

We poked around the merchant consortium for a bit, speaking first with a large human named Gurzy. He sold magic bits, and directed our inquiries to Fox. A grumbling old dwarf, he started cussing as soon as he saw the ring. Not a good sign. It appears the ring was made by his friend for Mad Felicia. This alone is enough to lead Fox to think that nothing good would ever come of its making. He also keyed us in on the fact that Mad Felicia was here before the shattering and has not appeared to age a day, despite seeming to be human.

Zeno wanted to do something with his bit of baby dragon belly, so we stopped in at the Cloak & Curtain. After much fussing and much instruction over what is and isn’t Zeno’s color, an agreement was struck for them to make something out of the dragonscales for the price of 400 gold. “Dragons are giant lizards with delusions of grandeur,” was my favorite bit of wisdom gleaned from the experience.

Well that, and the reaffirmation that copper is decidedly my color.

After gathering some appropriate gifts (wine and cheeses) for showing up on the door of what is undoubtedly a powerful witch, we headed to Waveside to see Mad Felica and ask about the ring. The land there is muddy, even the cobblestones sinking into squishy, decaying earth. We walked to the cliff, a monument at the bottom near a path that led up to the cemetery. It was there we found Mad Felicia’s ramshackle house.

Carefully, we knocked on the door and waited, but I was not prepared for what we saw. Just over six and a half feet of long legged woman, fiery red hair, her body wrapped in an emerald green robe. After we stated our purpose, rather than invite us in, she had her furniture walk out to receive us. The table and chair did more than just walk out, they followed orders in a way that made me wary of becoming her enemy.

As we recounted our tale from the Prism Theater, a look of triumph came over her face when we mentioned the banshee. There was some bargaining back and forth. At least, I think there was. It was terribly hard to think while staring at her radiant face. Now I know how people must feel around me! Poor things! In the end, she agreed to ask her grandmother to remove the binding from the ring and release the darkness in the basement, after we brought the banshee to her.

To this end, she gave us a crescent moon shaped perfume bottle. All we have to do is weaken the banshee then speak, “Desire is never ending,” to the bottle.

I cannot wait to see what happens!

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill