011 – On The Deck – Prepping for Adventure

We returned to the theater, ready to fight and capture the banshee. I began the confrontation with a barrage of insults, though they did not seem to matter to the screaming meemie. In fact, she did not surface until we stepped onto the stage proper, only then did she and her actor companion appear. The fight was difficult, and a bit terrifying when Zeno went down during the opening salvo. Jade however, was quick to step in and absolutely eviscerate the spectral intestines of the creature.

As the banshee discorporated, I spoke the binding phrase and its angry little spirit bound itself inside the provided bottle. We wasted no time in heading again for Mad Felicia’s. On our voyage there, Zeno entertained us with his explanation of Personality Island. Evidently, this is an island on which all ‘good personality’ elves are kept until they become proper elves, or until they die. I suppose that does make sense as to why most elves that you meet have somewhat less than gracious personalities. What a strange culture!

Mad Felicia was glad to see us return with the bottle, and told us that the theater, and the wraith, were now free of their darkness. Felicia read into our exuberance at the news and pressed us to find out if we had plans for the theater. We gave her the general outline, that we plan to fix the place up and create a place of art and community… and a minor propaganda machine. It was hard to read her reaction at first, but then she asked to have a free pass to attend. It was easy to agree to, and I love the idea of having a box reserved just for her. Something for patrons to glance at and wonder if tonight is the night that Mad Felicia will show up.

She dropped into a meaningful conversation with Za’lynn, referring to him as Child of Sorrow. There was one other bit of work she had, a debt to be collected. This would be when I found out that the more outraged Zeno gets, the higher his voice gets. Seems the debt that Felicia is owed, is a baby.

There was lots of back and forth over the morality of repossessing babies, and I really am shocked at Zeno’s entire lack of appreciation for a binding contract. So, once there was an opening, Za’lynn and I slipped away to investigate this request. Turns out that the deal was made by the father of the child, though he made it when he was nine and mourning the loss of his father. So… I suppose that’s not an entirely binding contract. Fine, we did not relocate the baby. In fact, I gave the father some gold. Gold always helps things.And he’s going to need help if he plans on keeping that child.

We decided to all crash at the theater, which is good because we were so exhausted from all the work we’ve started on the place. Late that night, there was a knock at the door. An older woman, kerchiefed and hunched, stood in the dark. She offered Zeno a small fingurine of a bird, thanking us for the kindness we had done. I tried to get Zeno to see what she was with that whole paladin thing he does, but he wouldn’t do it until she was leaving. Then he was all , ‘Oh, she’s a fiend!’ and raced after her and I just think that was rude.

He tried to explain himself when he caught up her, but luckily, she stopped him from completing his thought before she tottered off into the night.

The next day, we sought out Casta to ask about donations for the theater. (We also made a deal with Rennyn of Cloak & Curtain to do the costuming for the theater.) Instead, she offered us a job that could help. So now we’re on the deck of a ship, heading off the coast of the island to try to retrieve some lost cargo. Coins to Apple Tarts, we’re going to find a whole lot of kraken cult nonsense down there. This should be illuminating.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. tbd
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. tbd
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

Action Items

  • Continue to research the kraken cult
  • Continue to fix up the temple
  • Continue to fix up the theater
  • Write a play
  • Find out Mad Felicia’s story about the theater

009, 110 – At the Table – Eating Dinner and Contemplating Style

The Beggar’s Feast was a success. I did what I could to properly pair Zeno’s slaw with a good cider, so I was able to help him from embarrassing himself. I’m a helpful person like that. However, in speaking with the priest at the Feast, it became clear that the Judgement Legion is somewhat problematic.

They are followers of Arkyn, which means that they are super lawful. Like, street judge, crucifying people sort of lawful. It is really disappointing to find this out. I will still need to deal with them in the future but, I’m afraid a relationship of anything more than an academic nature is out of the question. It’s good that they have not developed a foot hold in our little community.

Jade was right. She is so very wise. She knew from the start that these guys were bad, and though I’m not one for the whole good/evil dichotomy and think the world is generally more nuanced than that, Jade was entirely right about these guys. Jade, so wise. So talented. So dangerous. We are lucky to know her.

Other bits of knowledge that I picked up from the Feast are that this part of the city used to be the Royal Quarter, full of money and Tieflings. The Prism Theatre here, was destroyed on opening night, the night that the island was shattered. The director of opera “Crossroad of Yesterday” was Galduin and the writer was Genlynn.

We ran into Casta toward the end of the Feast. Jade spoke with her, letting her know that they might want to get a new bouncer at the Blossom. (Note: If looking for martial support, seek out Master of Wyverns on Stormside. Older human. Fist fighter.)

The next morning we headed back to the Prism Theater and tried to talk to the thing in the basement, but it was no good. A fight ensued and Zeno was hurt very badly. In the end we won out, finding a strange ring beneath the pile of bones. I could discern that it was a ring of psychic protection, but there was a strange necromantic aura clinging to it as well. A sylvan inscription read, “To My Dearest Love.”

We took the ring, and Zeno, to the temple but didn’t find help for either. However, Elumorn the Sage identified the Maker’s Mark on the ring, that of Glazzik Mountainhand. His shop had been in this area, prior to the Shattering, but he might still have some associates left at the Bronze Pixie.

We poked around the merchant consortium for a bit, speaking first with a large human named Gurzy. He sold magic bits, and directed our inquiries to Fox. A grumbling old dwarf, he started cussing as soon as he saw the ring. Not a good sign. It appears the ring was made by his friend for Mad Felicia. This alone is enough to lead Fox to think that nothing good would ever come of its making. He also keyed us in on the fact that Mad Felicia was here before the shattering and has not appeared to age a day, despite seeming to be human.

Zeno wanted to do something with his bit of baby dragon belly, so we stopped in at the Cloak & Curtain. After much fussing and much instruction over what is and isn’t Zeno’s color, an agreement was struck for them to make something out of the dragonscales for the price of 400 gold. “Dragons are giant lizards with delusions of grandeur,” was my favorite bit of wisdom gleaned from the experience.

Well that, and the reaffirmation that copper is decidedly my color.

After gathering some appropriate gifts (wine and cheeses) for showing up on the door of what is undoubtedly a powerful witch, we headed to Waveside to see Mad Felica and ask about the ring. The land there is muddy, even the cobblestones sinking into squishy, decaying earth. We walked to the cliff, a monument at the bottom near a path that led up to the cemetery. It was there we found Mad Felicia’s ramshackle house.

Carefully, we knocked on the door and waited, but I was not prepared for what we saw. Just over six and a half feet of long legged woman, fiery red hair, her body wrapped in an emerald green robe. After we stated our purpose, rather than invite us in, she had her furniture walk out to receive us. The table and chair did more than just walk out, they followed orders in a way that made me wary of becoming her enemy.

As we recounted our tale from the Prism Theater, a look of triumph came over her face when we mentioned the banshee. There was some bargaining back and forth. At least, I think there was. It was terribly hard to think while staring at her radiant face. Now I know how people must feel around me! Poor things! In the end, she agreed to ask her grandmother to remove the binding from the ring and release the darkness in the basement, after we brought the banshee to her.

To this end, she gave us a crescent moon shaped perfume bottle. All we have to do is weaken the banshee then speak, “Desire is never ending,” to the bottle.

I cannot wait to see what happens!

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill

006 – Temple Basement – Recovering

At Za’lynn’s urging, we decided to investigate The Prism Theater in Mistside Cross. Boarded up and barred outside, we found the place to be sagging and deteriorating inside. Immediately Zeno could sense the presence of undead, many undead in fact. Some lingered behind the stage’s curtain, and many more gathered in the balcony.

This is when inspiration struck Zeno and he finally sorted out the 2nd rule of his code. “No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.” It is not an entirely incorrect statement.

We investigated behind the curtain and found a wispy ghost with no legs that we think was a specter, and a female ghost with baleful eyes. We are now rather sure that she was a banshee. When she opened her incorporeal mouth to scream, most of us were confounded with an intense fear. This may have led to some less than valorous conduct on our part, but I am sure that was simply a consequence of being caught so off guard.

With some difficulty (mostly in lacking magical weapons and having only one silver weapon) we were able to vanquish the undead. Jade herself got the final shot on the screaming banshee. Beyond the stage, we found moldering piles of clothing and skittering insects.

It was super gross.

Zeno headed down the backstage stairs, for a look at the basement. The rest of us followed, fairly sure that we were headed toward another fight. Vigilant as always (except for that part where the stairs feel apart and he crashed to the floor), Zeno sensed another undead presence, now standing in the middle of the basement. Scorch marks marred the walls of the basement. Darkness coalesced into a black shape as a voice boomed, “Begone from this place!” The floor, covered in bones, began to clatter into a semblance of life as skeletal hands began to claw toward us.

The fight proved to be beyond us. However, with Tayanna’s ability to cower the undead, and Zeno’s control of the front line, we were able to retreat back up the stairs and out of the theater. We were a bit shaken, and have taken a little time to take stock of the incident.

The locals don’t really know why the theater is the home to restless spirits. That thing, that wraith, in the basement is likely the key to undoing it all. Though whether we need to destroy it or offer it aid has yet to be determined. But if we can get the wraith to release it’s hold on the building, it is very possible that all the other spirits will disperse as well.

We’ve made a trip to The Bronze Pixie to silver some weapons and do what we can to be better prepared for future incursions.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, not down
  4. Open mind not closed fist