013 – Prism Theater – In My Eventual Office

We headed off to Stormside, in search of the Master of Wyverns. Za’lynn stayed back at the Theater, feeling a bit under the weather. It was my first time setting foot onto Stormside. The island feels small and claustrophobic, squat buildings all clustered together. Everywhere you turn, there are people and smells and you are always turning, winding through alleyways. Not an open view or plaza to be found.

After a few inquiries, we were directed to a lantern shop owned by a man named Funuko. The shop itself was beautiful, packed with various sorts of colored lanterns. Each of us couldn’t help but purchase one before we left. Mine is currently hanging above my desk, casting multicolored lights around the walls of the room. I cannot wait until this is a proper office.

Funuko, The Master of Wyverns, towers over five feet tall, with dark hair and umber skin. His long lived life is obvious with crinkles at the edges of his eyes and streaks of grey threaded through his long pony tail. He fights with a long spear, the quick and striking nature of his attacks modeled after the movements of a wyvern. Not that we got to see him fight. We really just did a lot of talking and debating.

He was not excited about the idea of coming to Mistside to help us train the townspeople. He considers himself retired, only having to deal with the occasional challengers these days. We tried a few different arguments to change his mind. The winning argument turned out to be that if he did not help us empower the people, then they might turn to the Judgement Legion out of fear and desperation.

He really does not like those guys. Jade was so right. She is a very smart woman. So smart. And so pretty. So very pretty and smart.

Funuko came back to Mistside with us. While construction is going on, he has agreed to hold classes for the people on all even numbered days. (We need to make sure Miles has the chance to attend a class or two.)

After getting that settled, we all sat down (minus the sick Za’lynn) and went over the events with the sahuagin again, trying to make sense of things. The spell on the gem must have been attuned to the sahuagin somehow. Clutched in the captain’s hand like that, with a sword through his corpse, it looks like another mutiny at sea. There is also the fact that the ship was broken into three pieces. After we had time to think about it, we realized that given the nature of the wreck and the types of breaks, the ship did not break apart on the ocean floor.

It seems very likely that this is the work of a kraken and those kraken cultists.

We have decided that it is time to return to the cave with the kraken idol and the hidden passage. We know more now than we did the last time we were there. Perhaps we can uncover some new information.

In the midst of all this, there may have been a small upset in the party. I am not entirely sure how it all started, but I think Zeno is now jealous of my beauty. Which is silly because beauty hardly matters. Somehow, however, this led to a fight between him and Jade. Some hurtful things were said (see #17 of Zeno’s code) and I am not sure how to smooth this over. I need them both on point if we’re heading back into the cove. There is no telling what we’ll find there.

Besides, we’re all so very pretty. So pretty.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. tbd
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. When someone hurts you, hit them back ten fold. TEN FOLD!
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

009, 110 – At the Table – Eating Dinner and Contemplating Style

The Beggar’s Feast was a success. I did what I could to properly pair Zeno’s slaw with a good cider, so I was able to help him from embarrassing himself. I’m a helpful person like that. However, in speaking with the priest at the Feast, it became clear that the Judgement Legion is somewhat problematic.

They are followers of Arkyn, which means that they are super lawful. Like, street judge, crucifying people sort of lawful. It is really disappointing to find this out. I will still need to deal with them in the future but, I’m afraid a relationship of anything more than an academic nature is out of the question. It’s good that they have not developed a foot hold in our little community.

Jade was right. She is so very wise. She knew from the start that these guys were bad, and though I’m not one for the whole good/evil dichotomy and think the world is generally more nuanced than that, Jade was entirely right about these guys. Jade, so wise. So talented. So dangerous. We are lucky to know her.

Other bits of knowledge that I picked up from the Feast are that this part of the city used to be the Royal Quarter, full of money and Tieflings. The Prism Theatre here, was destroyed on opening night, the night that the island was shattered. The director of opera “Crossroad of Yesterday” was Galduin and the writer was Genlynn.

We ran into Casta toward the end of the Feast. Jade spoke with her, letting her know that they might want to get a new bouncer at the Blossom. (Note: If looking for martial support, seek out Master of Wyverns on Stormside. Older human. Fist fighter.)

The next morning we headed back to the Prism Theater and tried to talk to the thing in the basement, but it was no good. A fight ensued and Zeno was hurt very badly. In the end we won out, finding a strange ring beneath the pile of bones. I could discern that it was a ring of psychic protection, but there was a strange necromantic aura clinging to it as well. A sylvan inscription read, “To My Dearest Love.”

We took the ring, and Zeno, to the temple but didn’t find help for either. However, Elumorn the Sage identified the Maker’s Mark on the ring, that of Glazzik Mountainhand. His shop had been in this area, prior to the Shattering, but he might still have some associates left at the Bronze Pixie.

We poked around the merchant consortium for a bit, speaking first with a large human named Gurzy. He sold magic bits, and directed our inquiries to Fox. A grumbling old dwarf, he started cussing as soon as he saw the ring. Not a good sign. It appears the ring was made by his friend for Mad Felicia. This alone is enough to lead Fox to think that nothing good would ever come of its making. He also keyed us in on the fact that Mad Felicia was here before the shattering and has not appeared to age a day, despite seeming to be human.

Zeno wanted to do something with his bit of baby dragon belly, so we stopped in at the Cloak & Curtain. After much fussing and much instruction over what is and isn’t Zeno’s color, an agreement was struck for them to make something out of the dragonscales for the price of 400 gold. “Dragons are giant lizards with delusions of grandeur,” was my favorite bit of wisdom gleaned from the experience.

Well that, and the reaffirmation that copper is decidedly my color.

After gathering some appropriate gifts (wine and cheeses) for showing up on the door of what is undoubtedly a powerful witch, we headed to Waveside to see Mad Felica and ask about the ring. The land there is muddy, even the cobblestones sinking into squishy, decaying earth. We walked to the cliff, a monument at the bottom near a path that led up to the cemetery. It was there we found Mad Felicia’s ramshackle house.

Carefully, we knocked on the door and waited, but I was not prepared for what we saw. Just over six and a half feet of long legged woman, fiery red hair, her body wrapped in an emerald green robe. After we stated our purpose, rather than invite us in, she had her furniture walk out to receive us. The table and chair did more than just walk out, they followed orders in a way that made me wary of becoming her enemy.

As we recounted our tale from the Prism Theater, a look of triumph came over her face when we mentioned the banshee. There was some bargaining back and forth. At least, I think there was. It was terribly hard to think while staring at her radiant face. Now I know how people must feel around me! Poor things! In the end, she agreed to ask her grandmother to remove the binding from the ring and release the darkness in the basement, after we brought the banshee to her.

To this end, she gave us a crescent moon shaped perfume bottle. All we have to do is weaken the banshee then speak, “Desire is never ending,” to the bottle.

I cannot wait to see what happens!

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill