016, 017, 018, 019 – Prism Theater – In a nook

Thanks to Jade’s connections, we had an easy time finding a ship that would take us to the island on which the local Olympian Council resided. The edges of the island held various ruins. In the center, a large Parthenon was built just in the past few years. On our way to the structure we encountered a dark haired woman. Akaya, a priestess of Artemis, let us know where we could find the priest of Apollo.

The priest is an older gentleman, tall with silver hair and a matching beard, named Adrestas. Zeno quickly set about trying to prove his mettle to the priest. It went… well it went. There was discussion of sacrifices needed, but in the end we were able to come to an agreement that the priest would consecrate the Theater using the Gem of Brightness as a focus, and the blood of few animals for proper sacrifice.

At some point things began to bore me, so I wandered off to talk to Akaya about hags business. She was able to give me a bit more insight (though requests for gathering information of a different nature were rebuffed).

We returned home and snuggled in to sleep in our temporary upstairs beds. Of course, someone just had to come in and ruin that. The sound of the front doors being bashed open woke us all. Unarmored and half dressed (literally, Zeno was wearing only a shirt), and in some cases entirely undressed (we get it Za’lynn, you’re a naturalist), we wandered out to investigate the commotion.

Bugs, bullywugs, troglodytes, and one rather angry Sea Hag had invaded our theater and meant to kill us all. Given our disheveled state, it was a hard fight. I thank Athena that Funuku was there. I do not know that we would have made it without him. A single look from that wretched Sea Hag laid me low for a time. Zeno was bitten and smashed to bits by bugs and trogs. But we emerged victorious, and had quite a stinky mess to clean up.

The priests arrived finally and we were able to consecrate the Theater. We stood guard, just in case, but everything went off without a hitch. We’re very proud of our new community center/theater/PR firm/job creation site.

After that was settled, Casta finally got back to us with the list of sites we had negotiated earlier.

  1. A ruined castle
  2. Military outpost with a new bridge
  3. A beached shipwreck

We set off first for the beached shipwreck. It turned out to be filled with undead, they were gnolls, I think. I hypnotized the zombies in place while Tayanna sent them screaming in fear. Zeno got swarmed and there was a moment that we were worried we might lose him, but we managed to pull through.

For our troubles, we hauled off a good deal of money and various trade goods. There was some lovely golden cloth that we offered to Rennan. He, in turn, had another proposition for us. Veisa, his enchanting sister, was in need of a job. We were happy to help. Fresh from the conservatory, she is a talented scribe and I cannot wait to have someone to discuss my book with.

In addition to her mundane skills, if we bring her the heart of something, she can create a scroll of protection for that thing. I am so excited to have her here! I’m going to set her up in my office and make sure she has all the ink and lighting she needs and oh she’s just so enthralling!

Well, that settled we headed out to explore the castle. While scouting, Jade and I discovered a pair of sailors guarding the front door of the castle, but acting strangely. I held them in place with a hypnotic pattern and aggressive cittern playing while Jade ran back to gather the others. We took them down only to find a strange plant growing from their ears. Jade and I did some further reconnaissance and found a back door of sorts, but the armored among us voted against stealth and we went bursting into the front door.

It was on pretty quickly. The lady of the ruined castle spoke of the whispers beneath the waves and we knew what we had to do to that spore queen. It was a nasty fight, with mindless sailors swinging at us and horrible goo puppetry trying to eat Za’lynn’s memories. Finally, our glorious hero, Jade took the abomination down. She’s so dashing.

Again, there was a good deal of coin and pretty items to profit from. I scooped up a very pretty marble orb. I think Veisa might like to use it as a paper weight. I hope she likes it!

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. In any conflict the high ground is important, even if only the moral high ground.
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. When someone hurts you, hit them back ten fold. TEN FOLD!
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

006 – Temple Basement – Recovering

At Za’lynn’s urging, we decided to investigate The Prism Theater in Mistside Cross. Boarded up and barred outside, we found the place to be sagging and deteriorating inside. Immediately Zeno could sense the presence of undead, many undead in fact. Some lingered behind the stage’s curtain, and many more gathered in the balcony.

This is when inspiration struck Zeno and he finally sorted out the 2nd rule of his code. “No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.” It is not an entirely incorrect statement.

We investigated behind the curtain and found a wispy ghost with no legs that we think was a specter, and a female ghost with baleful eyes. We are now rather sure that she was a banshee. When she opened her incorporeal mouth to scream, most of us were confounded with an intense fear. This may have led to some less than valorous conduct on our part, but I am sure that was simply a consequence of being caught so off guard.

With some difficulty (mostly in lacking magical weapons and having only one silver weapon) we were able to vanquish the undead. Jade herself got the final shot on the screaming banshee. Beyond the stage, we found moldering piles of clothing and skittering insects.

It was super gross.

Zeno headed down the backstage stairs, for a look at the basement. The rest of us followed, fairly sure that we were headed toward another fight. Vigilant as always (except for that part where the stairs feel apart and he crashed to the floor), Zeno sensed another undead presence, now standing in the middle of the basement. Scorch marks marred the walls of the basement. Darkness coalesced into a black shape as a voice boomed, “Begone from this place!” The floor, covered in bones, began to clatter into a semblance of life as skeletal hands began to claw toward us.

The fight proved to be beyond us. However, with Tayanna’s ability to cower the undead, and Zeno’s control of the front line, we were able to retreat back up the stairs and out of the theater. We were a bit shaken, and have taken a little time to take stock of the incident.

The locals don’t really know why the theater is the home to restless spirits. That thing, that wraith, in the basement is likely the key to undoing it all. Though whether we need to destroy it or offer it aid has yet to be determined. But if we can get the wraith to release it’s hold on the building, it is very possible that all the other spirits will disperse as well.

We’ve made a trip to The Bronze Pixie to silver some weapons and do what we can to be better prepared for future incursions.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, not down
  4. Open mind not closed fist