With Style and Grace she’ll stab you in the face!

Dead Serious Medieval Cat - Imgur

Jade with her infinite Style and Grace stealthily made her way into the Cultist Lair and dispatched several very powerful adversaries to make it easier on the rest of us. She then killed 4 more – she is amazing. And she also discovered an acid pit and saved the rest of us from accidentally falling into it.

020, 021 – Prism Theater – In My Office

We had one last item on our adventure list left to check off, and so we headed to the mysterious bridge. Made of stone, the bridge stretched from one small island of land to another, a windmill and beautiful trees waiting on the other side.

Careful and slow (very unlike us) we started across the bridge. About halfway across a gruff but friendly voice called for us to stop and wait. A dwarf eventually came walking down the path toward us. He paused at the edge of the bridge and spoke quietly to the trees, then motioned us forward.

Ellesgrim is an introverted druid who tends the little island now. As a member of The Verdant Chorus he and his circle seek to reclaim the wild places for nature. He carefully walks that line between trees are his friends, and he turns his friends into trees. We discussed some of our previous adventures with him and he even had some thoughts to add.

The thing that tried to eat our memories was likely an oblex, an ooze. He also gave us a pot of dried spores to use to try to heal any planer tears we might run into. He and Zeno have decided to become bird pen pals. That should be cute and interesting.

He also gave us some information on a cave we should check out, so after an awkward good-bye we headed off to the cave. Ellesgrim had said to expect an earth fae, but that was not what met us. A large chittering creature and her many and annoying little babies attacked us. There was lots of running around and screaming, and eventually the thing tried to tunnel away. However, Zeno and Jade Slipper leapt, screaming, after it and killed it dead.

Moments after that, crazy yelling came from the other end of the cave system, demanding to know who was causing so much of a racket. That’s when we finally found the Korred. He was gross, a squat little hairy thing, armed with a giant club and a lasso made from his own matted hair. Gross! Even grosser, he had pet Xorn with him.

The Xorn spent most of the fight scratching ineffectually at Zeno as the rest of us danced around to fight with the Korred. Once that was taken care of, we took a well deserved rest before venturing into the deeper tunnel from which the Korred had emerged.

The tunnels below were pitch black, and so I cast a Light spell on my quill and tucked it behind my ear. It was so cute! As we explored, eventually finding a little sleeping room, we heard a noise behind us. I turned to see a giant umberhulk lumbering our way. Armed with arcane prowess and quick tactical thinking, I greased the small hallway as i retreated to safety behind the others. Despite the confusing nature of the umberhulk’s presence, we were able to defeat it, Jade Slipper zipping around like the graceful creature she is. She ran up walls and around corners, all the wall the umberhulk kept falling, flailing, onto it’s back.

Once that thing was taken care of, we continued our investigations. That’s when we found an interesting stone portal. As I took the time to examine it, the others fought off a bulette. Closer inspection of the portal told me that it was a gateway to the plane of earth, but that I could not close it myself as it was a permanent portal and not a simple tear.

Wrapping up the last of our explorations, we ran into little rock men. They were ugly and awful. They were mean, and hit me. I did not like it. I do not like rocks anymore. I hate rocks. They are the worst.

As we left, we sent Snow to tell Ellesgrim what we found. Just before we arrived home, a bird came flying in and said in the gruffest voice, “Did you try the spores?”

I hate rocks.

016, 017, 018, 019 – Prism Theater – In a nook

Thanks to Jade’s connections, we had an easy time finding a ship that would take us to the island on which the local Olympian Council resided. The edges of the island held various ruins. In the center, a large Parthenon was built just in the past few years. On our way to the structure we encountered a dark haired woman. Akaya, a priestess of Artemis, let us know where we could find the priest of Apollo.

The priest is an older gentleman, tall with silver hair and a matching beard, named Adrestas. Zeno quickly set about trying to prove his mettle to the priest. It went… well it went. There was discussion of sacrifices needed, but in the end we were able to come to an agreement that the priest would consecrate the Theater using the Gem of Brightness as a focus, and the blood of few animals for proper sacrifice.

At some point things began to bore me, so I wandered off to talk to Akaya about hags business. She was able to give me a bit more insight (though requests for gathering information of a different nature were rebuffed).

We returned home and snuggled in to sleep in our temporary upstairs beds. Of course, someone just had to come in and ruin that. The sound of the front doors being bashed open woke us all. Unarmored and half dressed (literally, Zeno was wearing only a shirt), and in some cases entirely undressed (we get it Za’lynn, you’re a naturalist), we wandered out to investigate the commotion.

Bugs, bullywugs, troglodytes, and one rather angry Sea Hag had invaded our theater and meant to kill us all. Given our disheveled state, it was a hard fight. I thank Athena that Funuku was there. I do not know that we would have made it without him. A single look from that wretched Sea Hag laid me low for a time. Zeno was bitten and smashed to bits by bugs and trogs. But we emerged victorious, and had quite a stinky mess to clean up.

The priests arrived finally and we were able to consecrate the Theater. We stood guard, just in case, but everything went off without a hitch. We’re very proud of our new community center/theater/PR firm/job creation site.

After that was settled, Casta finally got back to us with the list of sites we had negotiated earlier.

  1. A ruined castle
  2. Military outpost with a new bridge
  3. A beached shipwreck

We set off first for the beached shipwreck. It turned out to be filled with undead, they were gnolls, I think. I hypnotized the zombies in place while Tayanna sent them screaming in fear. Zeno got swarmed and there was a moment that we were worried we might lose him, but we managed to pull through.

For our troubles, we hauled off a good deal of money and various trade goods. There was some lovely golden cloth that we offered to Rennan. He, in turn, had another proposition for us. Veisa, his enchanting sister, was in need of a job. We were happy to help. Fresh from the conservatory, she is a talented scribe and I cannot wait to have someone to discuss my book with.

In addition to her mundane skills, if we bring her the heart of something, she can create a scroll of protection for that thing. I am so excited to have her here! I’m going to set her up in my office and make sure she has all the ink and lighting she needs and oh she’s just so enthralling!

Well, that settled we headed out to explore the castle. While scouting, Jade and I discovered a pair of sailors guarding the front door of the castle, but acting strangely. I held them in place with a hypnotic pattern and aggressive cittern playing while Jade ran back to gather the others. We took them down only to find a strange plant growing from their ears. Jade and I did some further reconnaissance and found a back door of sorts, but the armored among us voted against stealth and we went bursting into the front door.

It was on pretty quickly. The lady of the ruined castle spoke of the whispers beneath the waves and we knew what we had to do to that spore queen. It was a nasty fight, with mindless sailors swinging at us and horrible goo puppetry trying to eat Za’lynn’s memories. Finally, our glorious hero, Jade took the abomination down. She’s so dashing.

Again, there was a good deal of coin and pretty items to profit from. I scooped up a very pretty marble orb. I think Veisa might like to use it as a paper weight. I hope she likes it!

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. In any conflict the high ground is important, even if only the moral high ground.
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. When someone hurts you, hit them back ten fold. TEN FOLD!
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

014, 015 – Prism Theater – My Office

Zeno’s bad dreams continued. He dreamed he was performing for Apollo, playing beautifully. Slowly his performance twisted, he kept making mistakes and the only way to recover would be to do things that were… outside of his character.

Despite Zeno’s exhaustion, we headed back to the cove to find out if the Kraken Cult was still operating there. After a bit of making fun of my enjoyment of Kraken Tracks cereal (seriously, it turned the milk blue! so cool!) we began to explore the place. A new growth of coral had gathered around the base of the obelisk. I was trying to get a closer look at it, when it rudely tried to club me to death.

Zeno leapt to action, bashing the coral to bits as I zipped out of range of the creature. And good thing I did. That thing hit HARD!

We took the passage behind the obelisk to find the room beyond filled with the corpses of the missing people from The Cross. Across the water, next to the horrible altar stood a man in robes, his skin pale blue and tentacle whiskers down his chin. A shorter human was with him, holding a quarterstaff.

The villains began to monologue, and that is when we took off running to jump across the water. Behind us, seven seaspawn rose from the corpses, reaching for us. The fight was pitched, but I knew we had the upper hand when the catfish man escaped down the path hidden behind the altar. Jade ran after him, zooming through the room beyond and back to us to say that he had taken the teleportation circle.

Zeno took off after him. The rest of us were a little slow in following him due to some seaspawn shenanigans, but we made it eventually. Of course, that is when we discovered that the catfish man had filled the landing circle with darkness and tentacles. It was hard work just to get out of the tentacles and find the catfish standing on a small island over 30 feet away within the watery cavern.

Ever the hero, Zeno leapt to the island to fight the horrible catfish man kraken cultist. Za’lynn misty stepped into place, the two of them battling the horrible thing. Lightning filled the cavern, and horrible magics glowed around the cultist. With a single, horrible, touch, the cultist took Zeno down. His body crumpled and fell from the small island, sinking into the surrounding water.

It was a horrible moment, worrying if we had just lost Zeno forever. But just then, the beautiful and talented Jade jumped into action. With the grace of a furry angel, she moved across the divide to scoop Zeno’s corpse from the water. Gathering him to her on the shore, she carefully poured a healing potion between his lips and brought him back to life!

Even in the midst of combat, this touching and heroic moment brought tears to all of our eyes. With a renewed vigor, we went after the cultist, bringing him down at last.

In the aftermath, we were able to establish that the cavern was somewhere out in the open ocean. We took a robe and an ebon key from the fallen. The robe is interesting and I have claimed it. The key opened a hidden compartment on the altar and held a considerable amount of coin. With that, we were able to fund the work on the theater and commission two sets of full plate for the boys.

We took the robe to Rennan, who pointed was able to identify what should go in the openings along the collar of the robe: 2 star rubies, 2 star sapphires, 2 star emeralds.

With Zeno’s nightmares worsening, we sought out advice. Mad Felicia explained that her grandmother is turning Zeno. She said if we killed her grandmother, then we’d need to provide a replacement in the coven. (re: baby)

The Sage’s advice was to kill all three and free The Cross of their influence. First order of business though, was to help Zeno. After some experimentation with magic and the advice of the sage, we think that consecrated ground would help Zeno to sleep well. Tomorrow, we plan to sail to the meeting place of a local Olympian council. Perhaps the priest of Apollo can be convinced to come here and consecrate the theater. It will give us a staging ground to take down this evil.

I mean, since I guess that’s what we’re doing now. I just hope one of them likes to write down all their secrets. I really hope.

013 – Prism Theater – In My Eventual Office

We headed off to Stormside, in search of the Master of Wyverns. Za’lynn stayed back at the Theater, feeling a bit under the weather. It was my first time setting foot onto Stormside. The island feels small and claustrophobic, squat buildings all clustered together. Everywhere you turn, there are people and smells and you are always turning, winding through alleyways. Not an open view or plaza to be found.

After a few inquiries, we were directed to a lantern shop owned by a man named Funuko. The shop itself was beautiful, packed with various sorts of colored lanterns. Each of us couldn’t help but purchase one before we left. Mine is currently hanging above my desk, casting multicolored lights around the walls of the room. I cannot wait until this is a proper office.

Funuko, The Master of Wyverns, towers over five feet tall, with dark hair and umber skin. His long lived life is obvious with crinkles at the edges of his eyes and streaks of grey threaded through his long pony tail. He fights with a long spear, the quick and striking nature of his attacks modeled after the movements of a wyvern. Not that we got to see him fight. We really just did a lot of talking and debating.

He was not excited about the idea of coming to Mistside to help us train the townspeople. He considers himself retired, only having to deal with the occasional challengers these days. We tried a few different arguments to change his mind. The winning argument turned out to be that if he did not help us empower the people, then they might turn to the Judgement Legion out of fear and desperation.

He really does not like those guys. Jade was so right. She is a very smart woman. So smart. And so pretty. So very pretty and smart.

Funuko came back to Mistside with us. While construction is going on, he has agreed to hold classes for the people on all even numbered days. (We need to make sure Miles has the chance to attend a class or two.)

After getting that settled, we all sat down (minus the sick Za’lynn) and went over the events with the sahuagin again, trying to make sense of things. The spell on the gem must have been attuned to the sahuagin somehow. Clutched in the captain’s hand like that, with a sword through his corpse, it looks like another mutiny at sea. There is also the fact that the ship was broken into three pieces. After we had time to think about it, we realized that given the nature of the wreck and the types of breaks, the ship did not break apart on the ocean floor.

It seems very likely that this is the work of a kraken and those kraken cultists.

We have decided that it is time to return to the cave with the kraken idol and the hidden passage. We know more now than we did the last time we were there. Perhaps we can uncover some new information.

In the midst of all this, there may have been a small upset in the party. I am not entirely sure how it all started, but I think Zeno is now jealous of my beauty. Which is silly because beauty hardly matters. Somehow, however, this led to a fight between him and Jade. Some hurtful things were said (see #17 of Zeno’s code) and I am not sure how to smooth this over. I need them both on point if we’re heading back into the cove. There is no telling what we’ll find there.

Besides, we’re all so very pretty. So pretty.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. tbd
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. When someone hurts you, hit them back ten fold. TEN FOLD!
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

012 – Prism Theater – Should Be Sleeping

We found the shipwreck in three pieces. As we swam toward it, Zeno decided to question a fish. He is a very strange and interesting paladin. It was in this way we learned that there were many things inside the wreck, our size, but not moving around on legs as we were. We soon found the fish’s words to be true, as the wreck was filled with the corpses of the sailors.

We headed first to the Captain’s Quarters. There we found him, a magical sword at his side and a gem held in his hands. When Za’lynn touched the gem, a wave emanated from it, rippling through the water. A thing like that has never been a good sign.

It did not take long before 7 sahuagin and 2 sharks showed up. The sahauagin were tricky enough to fight. Once our blood hit the water, their already unsettling eyes took on a frenzied glaze and their attacks struck with a greater accuracy. However, we also had to contend with a cleric among them. She paralyzed Zeno, and troubled us all with a spiritual weapon. Zeno did his best to pursue the sea witch, but it was too much for him. Several times. But he never stayed down!

Despite the annoyance of wet fur and angry fish, Jade remained on point and tore into the sea frog fish people, as well as their sharks. I helped in what small ways I could, mostly just finishing up weakened foes. In time, we were victorious. We are learning more and more how to work effectively as a team.

We took a rest once the creatures were dispatched, taking the time to identify the items we found which turned out to be a magical scimitar, a gem of brightness, a scroll of purify food and drink, and 3 potions of greater healing.

In the hold we found much more than some barrels of wine. There were:

  • ingots of cobalt blue glass
  • ingots of a variety of colors of glass
  • ingots of steel
  • ingots of mithril (15) and adamantine (5)

This was more than Requiem planned on finding. They have offered, as further compensation, to supply us with a list of locations where they believe there are treasures to be found, but the risk level is too high for them.

I am feeling very good about the connections and friends we are making around the town. Though I still need to understand more about what is going on in our waters.

011 – On The Deck – Prepping for Adventure

We returned to the theater, ready to fight and capture the banshee. I began the confrontation with a barrage of insults, though they did not seem to matter to the screaming meemie. In fact, she did not surface until we stepped onto the stage proper, only then did she and her actor companion appear. The fight was difficult, and a bit terrifying when Zeno went down during the opening salvo. Jade however, was quick to step in and absolutely eviscerate the spectral intestines of the creature.

As the banshee discorporated, I spoke the binding phrase and its angry little spirit bound itself inside the provided bottle. We wasted no time in heading again for Mad Felicia’s. On our voyage there, Zeno entertained us with his explanation of Personality Island. Evidently, this is an island on which all ‘good personality’ elves are kept until they become proper elves, or until they die. I suppose that does make sense as to why most elves that you meet have somewhat less than gracious personalities. What a strange culture!

Mad Felicia was glad to see us return with the bottle, and told us that the theater, and the wraith, were now free of their darkness. Felicia read into our exuberance at the news and pressed us to find out if we had plans for the theater. We gave her the general outline, that we plan to fix the place up and create a place of art and community… and a minor propaganda machine. It was hard to read her reaction at first, but then she asked to have a free pass to attend. It was easy to agree to, and I love the idea of having a box reserved just for her. Something for patrons to glance at and wonder if tonight is the night that Mad Felicia will show up.

She dropped into a meaningful conversation with Za’lynn, referring to him as Child of Sorrow. There was one other bit of work she had, a debt to be collected. This would be when I found out that the more outraged Zeno gets, the higher his voice gets. Seems the debt that Felicia is owed, is a baby.

There was lots of back and forth over the morality of repossessing babies, and I really am shocked at Zeno’s entire lack of appreciation for a binding contract. So, once there was an opening, Za’lynn and I slipped away to investigate this request. Turns out that the deal was made by the father of the child, though he made it when he was nine and mourning the loss of his father. So… I suppose that’s not an entirely binding contract. Fine, we did not relocate the baby. In fact, I gave the father some gold. Gold always helps things.And he’s going to need help if he plans on keeping that child.

We decided to all crash at the theater, which is good because we were so exhausted from all the work we’ve started on the place. Late that night, there was a knock at the door. An older woman, kerchiefed and hunched, stood in the dark. She offered Zeno a small fingurine of a bird, thanking us for the kindness we had done. I tried to get Zeno to see what she was with that whole paladin thing he does, but he wouldn’t do it until she was leaving. Then he was all , ‘Oh, she’s a fiend!’ and raced after her and I just think that was rude.

He tried to explain himself when he caught up her, but luckily, she stopped him from completing his thought before she tottered off into the night.

The next day, we sought out Casta to ask about donations for the theater. (We also made a deal with Rennyn of Cloak & Curtain to do the costuming for the theater.) Instead, she offered us a job that could help. So now we’re on the deck of a ship, heading off the coast of the island to try to retrieve some lost cargo. Coins to Apple Tarts, we’re going to find a whole lot of kraken cult nonsense down there. This should be illuminating.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. tbd
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. tbd
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

Action Items

  • Continue to research the kraken cult
  • Continue to fix up the temple
  • Continue to fix up the theater
  • Write a play
  • Find out Mad Felicia’s story about the theater

009, 110 – At the Table – Eating Dinner and Contemplating Style

The Beggar’s Feast was a success. I did what I could to properly pair Zeno’s slaw with a good cider, so I was able to help him from embarrassing himself. I’m a helpful person like that. However, in speaking with the priest at the Feast, it became clear that the Judgement Legion is somewhat problematic.

They are followers of Arkyn, which means that they are super lawful. Like, street judge, crucifying people sort of lawful. It is really disappointing to find this out. I will still need to deal with them in the future but, I’m afraid a relationship of anything more than an academic nature is out of the question. It’s good that they have not developed a foot hold in our little community.

Jade was right. She is so very wise. She knew from the start that these guys were bad, and though I’m not one for the whole good/evil dichotomy and think the world is generally more nuanced than that, Jade was entirely right about these guys. Jade, so wise. So talented. So dangerous. We are lucky to know her.

Other bits of knowledge that I picked up from the Feast are that this part of the city used to be the Royal Quarter, full of money and Tieflings. The Prism Theatre here, was destroyed on opening night, the night that the island was shattered. The director of opera “Crossroad of Yesterday” was Galduin and the writer was Genlynn.

We ran into Casta toward the end of the Feast. Jade spoke with her, letting her know that they might want to get a new bouncer at the Blossom. (Note: If looking for martial support, seek out Master of Wyverns on Stormside. Older human. Fist fighter.)

The next morning we headed back to the Prism Theater and tried to talk to the thing in the basement, but it was no good. A fight ensued and Zeno was hurt very badly. In the end we won out, finding a strange ring beneath the pile of bones. I could discern that it was a ring of psychic protection, but there was a strange necromantic aura clinging to it as well. A sylvan inscription read, “To My Dearest Love.”

We took the ring, and Zeno, to the temple but didn’t find help for either. However, Elumorn the Sage identified the Maker’s Mark on the ring, that of Glazzik Mountainhand. His shop had been in this area, prior to the Shattering, but he might still have some associates left at the Bronze Pixie.

We poked around the merchant consortium for a bit, speaking first with a large human named Gurzy. He sold magic bits, and directed our inquiries to Fox. A grumbling old dwarf, he started cussing as soon as he saw the ring. Not a good sign. It appears the ring was made by his friend for Mad Felicia. This alone is enough to lead Fox to think that nothing good would ever come of its making. He also keyed us in on the fact that Mad Felicia was here before the shattering and has not appeared to age a day, despite seeming to be human.

Zeno wanted to do something with his bit of baby dragon belly, so we stopped in at the Cloak & Curtain. After much fussing and much instruction over what is and isn’t Zeno’s color, an agreement was struck for them to make something out of the dragonscales for the price of 400 gold. “Dragons are giant lizards with delusions of grandeur,” was my favorite bit of wisdom gleaned from the experience.

Well that, and the reaffirmation that copper is decidedly my color.

After gathering some appropriate gifts (wine and cheeses) for showing up on the door of what is undoubtedly a powerful witch, we headed to Waveside to see Mad Felica and ask about the ring. The land there is muddy, even the cobblestones sinking into squishy, decaying earth. We walked to the cliff, a monument at the bottom near a path that led up to the cemetery. It was there we found Mad Felicia’s ramshackle house.

Carefully, we knocked on the door and waited, but I was not prepared for what we saw. Just over six and a half feet of long legged woman, fiery red hair, her body wrapped in an emerald green robe. After we stated our purpose, rather than invite us in, she had her furniture walk out to receive us. The table and chair did more than just walk out, they followed orders in a way that made me wary of becoming her enemy.

As we recounted our tale from the Prism Theater, a look of triumph came over her face when we mentioned the banshee. There was some bargaining back and forth. At least, I think there was. It was terribly hard to think while staring at her radiant face. Now I know how people must feel around me! Poor things! In the end, she agreed to ask her grandmother to remove the binding from the ring and release the darkness in the basement, after we brought the banshee to her.

To this end, she gave us a crescent moon shaped perfume bottle. All we have to do is weaken the banshee then speak, “Desire is never ending,” to the bottle.

I cannot wait to see what happens!

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill

008 – In the Bath – Soaking Off the Sewers

Another day started and it was time to pursue the kobolds. The sewer system was a simple radial design. Mostly water flowed through the tunnels, with slippery paths along the side. Given that we had waited to pursue, tracks were impossible to find so we picked a direction and began to walk deeper into the sewers. There were some rats. It is possible, given their tenacity that some sort of demonic power has influenced the rats, but we vanquished them all the same.

Past the demon rats, we found the remains of animals and humans with bruising and strange bite marks. Continuing down the tunnel, we soon found the source of the odd bites. A creature with a purple worm-like body, a beak mouth, and slicer tipped tentacles, called a grick. It was a hard battle to defeat this creature, and we decided that that kobolds could not have come this way so we turned to follow the tunnels out toward the ocean.

Once we hit the outside world again, dropping onto a beach, Za’lynn was able to pick up the tracks of the kobolds in the sand. We followed them around to a cave that descended under the city. There were traps in the cramped tunnels and we did what we could to avoid them. What we could not avoid was the notice of the kobolds.

They were holed up in a small earthen room, four of them, along with a sickly looking baby bronze dragon. Tayanna attempted to speak with the dragon, but it would not seem to want to be saved. After a rather dangerous fight, complete with poison and lighting from the mouth of the baby dragon, we finally put all the creatures down.

In the aftermath, we found a small nest of dragon eggs, each one infected by the foul soup it rested We also found a magical necklace on one of the kobolds. It held the image of a kraken. So, we’re back to that. We destroyed the eggs and left… to bathe.

Necklace of Adaptation: Breathe in any environment, immune to inhaled harmful glasses

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. tbd
  6. tbd
  7. Justice doesn’t have the stealth skill

Action Items

  • Find out more about this kraken cult

007 – In My Bunk, Under the Covers – Cleverly Using a Light Spell

After some discussion, we surmised that we are not yet tall enough to ride the ride that is the Prisim Theater. Settling into a quieter routine, I returned to my research and Zeno began his intense work on a massive slaw for the Beggar’s Feast. I am not entirely sure what has possessed him to make a slaw, of all things. I mean, it’s generally a thing that you make to balance the flavors and textures of a meal, not really a food stuff in and of itself and therefore sub-optimal for the pot luck nature of the Beggar’s Feast.

I suppose, as an elf, he cannot help it. His palate is compromised from birth.

In the middle of Zeno’s odd domestic bliss, the dock bell began to ring. Everyone, save the towered bell ringer, made haste away from the docks. We picked up our gear and ran toward it. Surveying the area, all we could find was a bag and belaying pin abandoned on the ground. Following the direction of the bell ringer, we were able to soon locate the cause of all the commotion.

It had a human torso and a catfish face with a fishy tail. Three seaspawn arrived with it, the big guy holding a large harpoon and a rope tied around the ankle of one of the seaspawn. A fight ensued, Zeno taking the large harpoon right in his chest. It was not pretty. However, we did prevail, though as we pulled up the rope from the seaspawn’s leg we found that we had not been able to save the kidnapped sailor.

We built a bonfire and at least saved the sailor from transforming into something worse than a corpse. He was a member of the crew of the Hyperion. I should look into that.

As we were sorting things out, we spotted a commotion back in town and we went to check it out. A butcher was pitching a fit because some kobolds had been in his trash and then scurried down a storm drain. The leader of the group had a shiny scaled snout. We checked out the storm drain and decided to look into the problem tomorrow.

Instead, we headed to the Blossom for drinks and intel. Kyra said that it was odd for the kobolds to be here in town. While everyone debating the merits of chasing kobolds, I slipped upstairs to see what Ashran was reading. (Men & Hunters this time. Mostly about fighting goblins, zvarts, imps, mephits, quasits, that sort of thing.) Ashran agreed that it was strange for the kobolds to be in town like that and seemed pleased that we were going to go check it out the next day.

Eventually, it was time to head to bed. Zeno came up to drag me away from reading and we headed back to our room. At some point during the night, a visitor stopped by to see Zeno. He wore platemail and a half black, half white mask that covered his face. He referred to himself as a member of The Judgement Legion. They fight the lawlessness of the city, trying to bring order and structure to this chaos.

He would not give his name, saying that individual names do not matter. He did say that if we should ever need aid in our work, we should let the bouncer at The Old Fashioned Blossom know. He also asked that we talk up his group at the Beggar’s Feast. I might need to put a little song together for that. I mean, I do have all this talent. I might as well use it for something productive.

Action Items:

  • find out what happened to The Hyperion
  • Ashran’s height
  • write a song about a town in chaos that is saved by order (in the meantime, sing Street of Laredo)