014, 015 – Prism Theater – My Office

Zeno’s bad dreams continued. He dreamed he was performing for Apollo, playing beautifully. Slowly his performance twisted, he kept making mistakes and the only way to recover would be to do things that were… outside of his character.

Despite Zeno’s exhaustion, we headed back to the cove to find out if the Kraken Cult was still operating there. After a bit of making fun of my enjoyment of Kraken Tracks cereal (seriously, it turned the milk blue! so cool!) we began to explore the place. A new growth of coral had gathered around the base of the obelisk. I was trying to get a closer look at it, when it rudely tried to club me to death.

Zeno leapt to action, bashing the coral to bits as I zipped out of range of the creature. And good thing I did. That thing hit HARD!

We took the passage behind the obelisk to find the room beyond filled with the corpses of the missing people from The Cross. Across the water, next to the horrible altar stood a man in robes, his skin pale blue and tentacle whiskers down his chin. A shorter human was with him, holding a quarterstaff.

The villains began to monologue, and that is when we took off running to jump across the water. Behind us, seven seaspawn rose from the corpses, reaching for us. The fight was pitched, but I knew we had the upper hand when the catfish man escaped down the path hidden behind the altar. Jade ran after him, zooming through the room beyond and back to us to say that he had taken the teleportation circle.

Zeno took off after him. The rest of us were a little slow in following him due to some seaspawn shenanigans, but we made it eventually. Of course, that is when we discovered that the catfish man had filled the landing circle with darkness and tentacles. It was hard work just to get out of the tentacles and find the catfish standing on a small island over 30 feet away within the watery cavern.

Ever the hero, Zeno leapt to the island to fight the horrible catfish man kraken cultist. Za’lynn misty stepped into place, the two of them battling the horrible thing. Lightning filled the cavern, and horrible magics glowed around the cultist. With a single, horrible, touch, the cultist took Zeno down. His body crumpled and fell from the small island, sinking into the surrounding water.

It was a horrible moment, worrying if we had just lost Zeno forever. But just then, the beautiful and talented Jade jumped into action. With the grace of a furry angel, she moved across the divide to scoop Zeno’s corpse from the water. Gathering him to her on the shore, she carefully poured a healing potion between his lips and brought him back to life!

Even in the midst of combat, this touching and heroic moment brought tears to all of our eyes. With a renewed vigor, we went after the cultist, bringing him down at last.

In the aftermath, we were able to establish that the cavern was somewhere out in the open ocean. We took a robe and an ebon key from the fallen. The robe is interesting and I have claimed it. The key opened a hidden compartment on the altar and held a considerable amount of coin. With that, we were able to fund the work on the theater and commission two sets of full plate for the boys.

We took the robe to Rennan, who pointed was able to identify what should go in the openings along the collar of the robe: 2 star rubies, 2 star sapphires, 2 star emeralds.

With Zeno’s nightmares worsening, we sought out advice. Mad Felicia explained that her grandmother is turning Zeno. She said if we killed her grandmother, then we’d need to provide a replacement in the coven. (re: baby)

The Sage’s advice was to kill all three and free The Cross of their influence. First order of business though, was to help Zeno. After some experimentation with magic and the advice of the sage, we think that consecrated ground would help Zeno to sleep well. Tomorrow, we plan to sail to the meeting place of a local Olympian council. Perhaps the priest of Apollo can be convinced to come here and consecrate the theater. It will give us a staging ground to take down this evil.

I mean, since I guess that’s what we’re doing now. I just hope one of them likes to write down all their secrets. I really hope.

013 – Prism Theater – In My Eventual Office

We headed off to Stormside, in search of the Master of Wyverns. Za’lynn stayed back at the Theater, feeling a bit under the weather. It was my first time setting foot onto Stormside. The island feels small and claustrophobic, squat buildings all clustered together. Everywhere you turn, there are people and smells and you are always turning, winding through alleyways. Not an open view or plaza to be found.

After a few inquiries, we were directed to a lantern shop owned by a man named Funuko. The shop itself was beautiful, packed with various sorts of colored lanterns. Each of us couldn’t help but purchase one before we left. Mine is currently hanging above my desk, casting multicolored lights around the walls of the room. I cannot wait until this is a proper office.

Funuko, The Master of Wyverns, towers over five feet tall, with dark hair and umber skin. His long lived life is obvious with crinkles at the edges of his eyes and streaks of grey threaded through his long pony tail. He fights with a long spear, the quick and striking nature of his attacks modeled after the movements of a wyvern. Not that we got to see him fight. We really just did a lot of talking and debating.

He was not excited about the idea of coming to Mistside to help us train the townspeople. He considers himself retired, only having to deal with the occasional challengers these days. We tried a few different arguments to change his mind. The winning argument turned out to be that if he did not help us empower the people, then they might turn to the Judgement Legion out of fear and desperation.

He really does not like those guys. Jade was so right. She is a very smart woman. So smart. And so pretty. So very pretty and smart.

Funuko came back to Mistside with us. While construction is going on, he has agreed to hold classes for the people on all even numbered days. (We need to make sure Miles has the chance to attend a class or two.)

After getting that settled, we all sat down (minus the sick Za’lynn) and went over the events with the sahuagin again, trying to make sense of things. The spell on the gem must have been attuned to the sahuagin somehow. Clutched in the captain’s hand like that, with a sword through his corpse, it looks like another mutiny at sea. There is also the fact that the ship was broken into three pieces. After we had time to think about it, we realized that given the nature of the wreck and the types of breaks, the ship did not break apart on the ocean floor.

It seems very likely that this is the work of a kraken and those kraken cultists.

We have decided that it is time to return to the cave with the kraken idol and the hidden passage. We know more now than we did the last time we were there. Perhaps we can uncover some new information.

In the midst of all this, there may have been a small upset in the party. I am not entirely sure how it all started, but I think Zeno is now jealous of my beauty. Which is silly because beauty hardly matters. Somehow, however, this led to a fight between him and Jade. Some hurtful things were said (see #17 of Zeno’s code) and I am not sure how to smooth this over. I need them both on point if we’re heading back into the cove. There is no telling what we’ll find there.

Besides, we’re all so very pretty. So pretty.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. tbd
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. When someone hurts you, hit them back ten fold. TEN FOLD!
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.