009, 110 – At the Table – Eating Dinner and Contemplating Style

The Beggar’s Feast was a success. I did what I could to properly pair Zeno’s slaw with a good cider, so I was able to help him from embarrassing himself. I’m a helpful person like that. However, in speaking with the priest at the Feast, it became clear that the Judgement Legion is somewhat problematic.

They are followers of Arkyn, which means that they are super lawful. Like, street judge, crucifying people sort of lawful. It is really disappointing to find this out. I will still need to deal with them in the future but, I’m afraid a relationship of anything more than an academic nature is out of the question. It’s good that they have not developed a foot hold in our little community.

Jade was right. She is so very wise. She knew from the start that these guys were bad, and though I’m not one for the whole good/evil dichotomy and think the world is generally more nuanced than that, Jade was entirely right about these guys. Jade, so wise. So talented. So dangerous. We are lucky to know her.

Other bits of knowledge that I picked up from the Feast are that this part of the city used to be the Royal Quarter, full of money and Tieflings. The Prism Theatre here, was destroyed on opening night, the night that the island was shattered. The director of opera “Crossroad of Yesterday” was Galduin and the writer was Genlynn.

We ran into Casta toward the end of the Feast. Jade spoke with her, letting her know that they might want to get a new bouncer at the Blossom. (Note: If looking for martial support, seek out Master of Wyverns on Stormside. Older human. Fist fighter.)

The next morning we headed back to the Prism Theater and tried to talk to the thing in the basement, but it was no good. A fight ensued and Zeno was hurt very badly. In the end we won out, finding a strange ring beneath the pile of bones. I could discern that it was a ring of psychic protection, but there was a strange necromantic aura clinging to it as well. A sylvan inscription read, “To My Dearest Love.”

We took the ring, and Zeno, to the temple but didn’t find help for either. However, Elumorn the Sage identified the Maker’s Mark on the ring, that of Glazzik Mountainhand. His shop had been in this area, prior to the Shattering, but he might still have some associates left at the Bronze Pixie.

We poked around the merchant consortium for a bit, speaking first with a large human named Gurzy. He sold magic bits, and directed our inquiries to Fox. A grumbling old dwarf, he started cussing as soon as he saw the ring. Not a good sign. It appears the ring was made by his friend for Mad Felicia. This alone is enough to lead Fox to think that nothing good would ever come of its making. He also keyed us in on the fact that Mad Felicia was here before the shattering and has not appeared to age a day, despite seeming to be human.

Zeno wanted to do something with his bit of baby dragon belly, so we stopped in at the Cloak & Curtain. After much fussing and much instruction over what is and isn’t Zeno’s color, an agreement was struck for them to make something out of the dragonscales for the price of 400 gold. “Dragons are giant lizards with delusions of grandeur,” was my favorite bit of wisdom gleaned from the experience.

Well that, and the reaffirmation that copper is decidedly my color.

After gathering some appropriate gifts (wine and cheeses) for showing up on the door of what is undoubtedly a powerful witch, we headed to Waveside to see Mad Felica and ask about the ring. The land there is muddy, even the cobblestones sinking into squishy, decaying earth. We walked to the cliff, a monument at the bottom near a path that led up to the cemetery. It was there we found Mad Felicia’s ramshackle house.

Carefully, we knocked on the door and waited, but I was not prepared for what we saw. Just over six and a half feet of long legged woman, fiery red hair, her body wrapped in an emerald green robe. After we stated our purpose, rather than invite us in, she had her furniture walk out to receive us. The table and chair did more than just walk out, they followed orders in a way that made me wary of becoming her enemy.

As we recounted our tale from the Prism Theater, a look of triumph came over her face when we mentioned the banshee. There was some bargaining back and forth. At least, I think there was. It was terribly hard to think while staring at her radiant face. Now I know how people must feel around me! Poor things! In the end, she agreed to ask her grandmother to remove the binding from the ring and release the darkness in the basement, after we brought the banshee to her.

To this end, she gave us a crescent moon shaped perfume bottle. All we have to do is weaken the banshee then speak, “Desire is never ending,” to the bottle.

I cannot wait to see what happens!

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill

002 – At Mistside Cross – Settling in at Da-Rin

The ship docked at the Mistside Cross, the former Thessalian section of Da-Rin, and I went in search of answers. Za’lynn accompanied me to assist with both his knowledge and imposing visage. I was lucky enough to find a priest of Athena at the universal temple who offered us use of the library there. Sadly, the place is mostly in disarray. Lydros, the Priest of Athena, after hearing what I was looking for, suggested that I might want to speak with Ellenmore the Old, the owner of a nearby sage shop. 

After making what we could of the information in the ruined library, I was able to ascertain that nothing of what we had encountered so far was in the pre-Arkyn texts. Though there was nothing directly on the conch, I did find a few entries that begin to make me wonder if the elemental nature of the conch is somehow linked with the Titans. This will take further investigation.

As Za’lynn and I searched through documents, Jade, Tyanna, and Zeno went in search of a drink. Arestes, the bartender at The Voiceless Fish, was full of information about the horrible things we’d seen on the ship. The deep ones, it seems, are a new problem in the last 10 years. It is assumed that they are some byproduct of the island explosion. 

The creatures do not seem to get along with sahaugin or lizard folk. They are often seen with sea spawn, the creatures that appear as drowned men with the sea beginning to claim their form. They maraud and raid, never straying far from the water as drying out seems to cause them to wither and desecate. Their tactics are not complex, simple shock and awe.  

Arestes also offered more general understanding of the area. The Old Fashioned Blossom is a higher class tavern, and if you plan to do anything illicit there one should either keep it secret or be very upfront about it. It is the haunt of The Requiem of Nobles, a very intense gang. They focus on obtaining wealth from the ruins of the nobility. 

That night, we attended the Beggar’s Feast at the church. It’s held once a week, everyone bringing what they can so all can share. It was a lovely time, with everyone eating and socializing. An old timer there told us that the sea creatures mostly appear at night, mostly. When they do, a song echoes from the ocean. It’s been a couple of weeks since their last appearance.

After the feast broke up, Jade walked over to meet the severe looking dwarven woman who stood at the edge of things. Casta turned out to be a member of The Requiem of Nobles. She wore her copper hair in a loose braid, fine vest over her leather armor, boots polished with jewelry worn in plain sight. She offered some professional courtesies and a job. 

A warlock lives in a manor house in some disputed territory in the NNW section. We can be paid for our time and turn over the loot rights, or we can arrange for a share of what is found.

The next morning, with plans to head out toward the pirate cove, we stopped by the Sage’s place to get a read on the conch. He promised to look further into things (both sea creatures and conch) and let us know if he found anything. Currently, he could only offer that it would surely open only a small portal, like a window, and was therefore likely designed for a specific location and/or reason. 

Da-Rin regions: 

  • The Stormside section of the city holds a church of Poseidon. 
  • Whitespire is the tower in the very center of the city. The clergy of Arkyn resides there. I will need to visit there eventually to see what they know about both these new creatures, and what happened here 25 years ago. 
  • Waveside is the home of a large cemetery. Make sure to stop by Mad Felicia’s and pay respects when visiting that section. She considers herself a caretaker of the dead and exploring her domain without her blessing is not advised. 

Action Items: 

  • Assist in recovering the church’s library
  • Is the conch linked to a Titan
  • Mending cantrip that adds fashion
  • Dehydration spell
  • Visit Whitespire
  • Recon with Sage