013 – Prism Theater – In My Eventual Office

We headed off to Stormside, in search of the Master of Wyverns. Za’lynn stayed back at the Theater, feeling a bit under the weather. It was my first time setting foot onto Stormside. The island feels small and claustrophobic, squat buildings all clustered together. Everywhere you turn, there are people and smells and you are always turning, winding through alleyways. Not an open view or plaza to be found.

After a few inquiries, we were directed to a lantern shop owned by a man named Funuko. The shop itself was beautiful, packed with various sorts of colored lanterns. Each of us couldn’t help but purchase one before we left. Mine is currently hanging above my desk, casting multicolored lights around the walls of the room. I cannot wait until this is a proper office.

Funuko, The Master of Wyverns, towers over five feet tall, with dark hair and umber skin. His long lived life is obvious with crinkles at the edges of his eyes and streaks of grey threaded through his long pony tail. He fights with a long spear, the quick and striking nature of his attacks modeled after the movements of a wyvern. Not that we got to see him fight. We really just did a lot of talking and debating.

He was not excited about the idea of coming to Mistside to help us train the townspeople. He considers himself retired, only having to deal with the occasional challengers these days. We tried a few different arguments to change his mind. The winning argument turned out to be that if he did not help us empower the people, then they might turn to the Judgement Legion out of fear and desperation.

He really does not like those guys. Jade was so right. She is a very smart woman. So smart. And so pretty. So very pretty and smart.

Funuko came back to Mistside with us. While construction is going on, he has agreed to hold classes for the people on all even numbered days. (We need to make sure Miles has the chance to attend a class or two.)

After getting that settled, we all sat down (minus the sick Za’lynn) and went over the events with the sahuagin again, trying to make sense of things. The spell on the gem must have been attuned to the sahuagin somehow. Clutched in the captain’s hand like that, with a sword through his corpse, it looks like another mutiny at sea. There is also the fact that the ship was broken into three pieces. After we had time to think about it, we realized that given the nature of the wreck and the types of breaks, the ship did not break apart on the ocean floor.

It seems very likely that this is the work of a kraken and those kraken cultists.

We have decided that it is time to return to the cave with the kraken idol and the hidden passage. We know more now than we did the last time we were there. Perhaps we can uncover some new information.

In the midst of all this, there may have been a small upset in the party. I am not entirely sure how it all started, but I think Zeno is now jealous of my beauty. Which is silly because beauty hardly matters. Somehow, however, this led to a fight between him and Jade. Some hurtful things were said (see #17 of Zeno’s code) and I am not sure how to smooth this over. I need them both on point if we’re heading back into the cove. There is no telling what we’ll find there.

Besides, we’re all so very pretty. So pretty.

Zeno’s Code (updated)

  1. Never take the first deal
  2. No one knows they’re hunting ghosts until they’re hunting ghosts. Be prepared.
  3. Punch up, no down.
  4. Open mind not closed fist.
  5. There is a very thin line between evil and dick.
  6. tbd
  7. Justice doesn’t have the stealth skill
  8. tbd
  9. Talking doesn’t get stuff done. Doing gets stuff done.
  10. tbd
  11. tbd
  12. tbd
  13. tbd
  14. tbd
  15. tbd
  16. tbd
  17. When someone hurts you, hit them back ten fold. TEN FOLD!
  18. tbd
  19. tbd
  20. tbd
  21. tbd
  22. tbd
  23. tbd
  24. tbd
  25. tbd
  26. tbd
  27. tbd
  28. tbd
  29. Backdoor friends are best and don’t steal babies.

001 – Aboard The Turtle – Less than a day from Da-Rin

I was woken in the middle of the night to find Jade leaning over my berth, whispering of mutiny. It was unclear at first if I was being roused to participate or prevent, but as I gathered my senses a plan to warn Captain Ramone Vieranan of the treachery of his first mate, Two-Teeth Sutherland, took shape. The First Mate was offering a ‘pirate’s life’ to those willing to take part in the mutiny. 

Some finer points of how to respond were debated among my shipmates as Jade slipped off to speak with the Captain. She had not returned very long before the cabin door flew open and the First Mate stood there with his dozen or so mutineers. As weapons were drawn, Zeno found that he had to abandon his very fine ‘Archipelago of Friendship’ speech. (Must take the time to document this entire speech. Very moving.)

Two-Teeth demanded that we throw down down our weapons and offered to deliver us safely to port in return. Za’lynn was the first to leap to action striking at Two-Teeth before the mutineers pushed into the small cabin. Jade was the first to take one down (that tabaxi has claws upon claws) as Zeno tried to reason with those attacking us. “We’re all seamen together,” he pleaded, but it was to no avail. 

In what I thought would be the most terrifying moment of the fight, Za’lynn went down. Tayanna had him quickly on his feet again, however the brush with death must have heightened his awareness because he was suddenly quick to notice that Two-Teeth was not, in fact, bleeding blood as one might expect. Instead, sea water dripped from his wounds. As we called attention to this fact, trying to point out to the mutineer their poor decision making skills, that was when it screamed. 

The image of Two-Teeth shimmered and the creature beneath came into view. It opened it’s grotesque lamprey mouth and let loose a blood chilling scream that left most (not me, of course) frozen and shaking. While everyone (but not me) stood there immobile, the creature glared at us with its compound eyes, then turned into water as it leapt out of the porthole. 

Not sure what it was, we went off to search Two-Teeth’s quarters. There we found the usual accoutrement of a sailor: pipe, tobacco, cutlery, a magical mouth piece to a horn.  The piece contained some sort of weak conjuration magic. We also found the body of Two-Teeth in a chest. Zeno said he seemed a week dead, drowned, but his body was still wet. 

We showed the body to the Captain and discussed the details of the mutiny. He felt that the creature had likely been after a magical conch that he had recently acquired. He produced the conch (Jade had been holding it) and it too held conjuration magic. The Captain had picked it up in Thessalia with the understanding that it would assist him in gaining Poseidon’s favor. 

A burial at sea was attempted for Two-Teeth’s remains, however that did not go as expected. As his body hit the water, his eyes opened. Thinking him alive, Za’lynn dove in after him. However, Two-Teeth did not respond favorably to this rescue. Instead he opened his mouth wide and tried to bite into Za’lynn and pull him under. The marine, thankfully, was well trained and escaped this fate and made it back onto the deck of the ship. 

After deeper inspection of the conch, I was able to ascertain that it (when reunited with its mouthpiece and blown) will open a small elemental portal. The nature of that portal to be determined by the geographical location in which it was blown. 

So, we have a horrible sea creature with part of an item that opens an elemental portal. This cannot be good. I have agreed to research this conch when we reach Da-Rin. My real work is important, but I can’t pass up an opportunity to learn more about this incident. 

If my research doesn’t turn up anything, or maybe doubly so if it does, there is an outpost on the northeast approach to Da-Rin that may need to be investigated. It seems that this is where Two-Teeth was promising the bounty of a ‘pirate’s life’. There is a sea cave or cove in that area that could offer more information. I shall have to see. 

Action Items: 
Record Zeno’s Archipelago of Friendship speech
Research what Two-Teeth turned into
Research what dead Two-Teeth was
Research the conch