007 – In My Bunk, Under the Covers – Cleverly Using a Light Spell

After some discussion, we surmised that we are not yet tall enough to ride the ride that is the Prisim Theater. Settling into a quieter routine, I returned to my research and Zeno began his intense work on a massive slaw for the Beggar’s Feast. I am not entirely sure what has possessed him to make a slaw, of all things. I mean, it’s generally a thing that you make to balance the flavors and textures of a meal, not really a food stuff in and of itself and therefore sub-optimal for the pot luck nature of the Beggar’s Feast.

I suppose, as an elf, he cannot help it. His palate is compromised from birth.

In the middle of Zeno’s odd domestic bliss, the dock bell began to ring. Everyone, save the towered bell ringer, made haste away from the docks. We picked up our gear and ran toward it. Surveying the area, all we could find was a bag and belaying pin abandoned on the ground. Following the direction of the bell ringer, we were able to soon locate the cause of all the commotion.

It had a human torso and a catfish face with a fishy tail. Three seaspawn arrived with it, the big guy holding a large harpoon and a rope tied around the ankle of one of the seaspawn. A fight ensued, Zeno taking the large harpoon right in his chest. It was not pretty. However, we did prevail, though as we pulled up the rope from the seaspawn’s leg we found that we had not been able to save the kidnapped sailor.

We built a bonfire and at least saved the sailor from transforming into something worse than a corpse. He was a member of the crew of the Hyperion. I should look into that.

As we were sorting things out, we spotted a commotion back in town and we went to check it out. A butcher was pitching a fit because some kobolds had been in his trash and then scurried down a storm drain. The leader of the group had a shiny scaled snout. We checked out the storm drain and decided to look into the problem tomorrow.

Instead, we headed to the Blossom for drinks and intel. Kyra said that it was odd for the kobolds to be here in town. While everyone debating the merits of chasing kobolds, I slipped upstairs to see what Ashran was reading. (Men & Hunters this time. Mostly about fighting goblins, zvarts, imps, mephits, quasits, that sort of thing.) Ashran agreed that it was strange for the kobolds to be in town like that and seemed pleased that we were going to go check it out the next day.

Eventually, it was time to head to bed. Zeno came up to drag me away from reading and we headed back to our room. At some point during the night, a visitor stopped by to see Zeno. He wore platemail and a half black, half white mask that covered his face. He referred to himself as a member of The Judgement Legion. They fight the lawlessness of the city, trying to bring order and structure to this chaos.

He would not give his name, saying that individual names do not matter. He did say that if we should ever need aid in our work, we should let the bouncer at The Old Fashioned Blossom know. He also asked that we talk up his group at the Beggar’s Feast. I might need to put a little song together for that. I mean, I do have all this talent. I might as well use it for something productive.

Action Items:

  • find out what happened to The Hyperion
  • Ashran’s height
  • write a song about a town in chaos that is saved by order (in the meantime, sing Street of Laredo)

003, 004, 005 – Basement of the Mistside temple – Finally catching my breath

We arrived at the pirate cove, entering the cave via rowboat. Halfway into the cave, we spotted a dark blue circle beneath the waters. Twenty feet across, the shaft descended into darkness. Avoiding this strange feature, we took to the solid shore within the cave.

More disturbing than a mystery shaft, here we found the image of a kraken carefully carved into stone. The stone had been brought here, and the cave carved out to hold it. The kraken seemed to be a cultish symbol of worship and veneration. It is an old water, primordial force. Around this point when we realized that much of what we took to be sand around the base of the stone to actually be pulverized bone. Obvious evidence of sacrifice.

A secret door, leading into a narrow passageway was found. Zeno moved in first, soon followed by a flash of light as an alarm spell was triggered. As we entered the room at the end of the passageway, 6 seaspawn and a single cultist were gathered around a kraken statue. They were all dripping wet, and the seaspawn pooled into a sickening puddle of chum.

During the scuffle, the cultist called on the kraken to protect him. Out of the ditch of seawater that separated his perch from the rest of the room, he summoned a wall of dark tentacles. I could hear the sound of grinding stone from behind the wall, though I could see nothing through the mass of writhing darkness.

The remaining seaspawn surged forward, attacking quickly with their claws. Zeno went down, but just for a moment. As we dropped the last seaspawn, the wall of tentacles fell revealing the absence of the cultist. We searched the area, finding the ditch was actually a swim path, one end leading back into the grotto and the other out to sea. At the bottom, we also found a chest containing a luck stone.

We searched the kraken statue closely, finding yet another hidden passage. This short passage led to a small room holding only a teleportation circle that stood on desecrated ground. I studied the sigils of the circle, able to ascertain that the destination was somewhere within a 50 mile radius.

We covered our tracks that led to the teleportation circle, attempting to make it look as if we had simple found the luck stone and then left.

Returning to the city, we decided to let the cultist situation lie for a moment and instead turned to pursue speaking with Casta about taking care of Requiem’s warlock problem. At The Blossom we met Kyra, the middle-aged, dark haired bartender. She directed us to the second floor.

In addition to Casta there was a half-elf male – Ashran – reading a book about druidic orders. Casta explained to us that House Cargalane owned a manor house that is now occupied by a member of The Burning Oblivion (a mostly secretive organization, infernalists, heavy handed and controlling). The warlock has an unknown number of allies, including an invisible something that moves alongside him.

After some debate, we decided to take the job. We were offered 500gp for the job, with 250gp on completion, or no money, but we could claim up to 5 items from the manse. (Please refer to Zeno’s first rule) We settled on 5 healing potions in advance, and we would pick 5 items, with Requiem having a single veto on the items.

We traveled to the manor house, deciding to scout it out as much as possible first. Jade and I stealthed in. In front of the house stood 4 braziers of conjuration magic. The house itself was in disrepair and didn’t seem terribly secure. A garden and gazebo stood out back. There was also a backdoor and a bulkhead that lead to some sort of basement.

Jade and I reported back to the group, and we decided to move in as a group. Jade unlatched a window and we climbed inside, deeming it best to avoid the braziers out front. There were some less than steathly moments, and we soon attracted the attention of a tiefling and his imp. It was a tough fight, with Jade proving to be so effective that much of the violence from the infernal pair was focused on her.

After Zeno hit the imp with his silver mace, it turned invisible and tried to escape. I used my best cantrip to staple the imp’s corpse to the door. The imp’s master soon went down as well.

Upstairs, we found another set of braziers. We inadvertently set these off, releasing mud mephits. They restrained people, making fighting them difficult, but not impossible to fight. After we took them out, we explored the rest of the upstairs, finding a bedroom and a lab. There was a silver dust circle in the lab, as well as a table with all sorts of vials.

In the basement, we found an alchemy lab. There was some horrible things growing down there, but would be useful in making potions to make one resistant to poison. Casta seemed pleased with our finds. As payment, we each took something expensive from the manse, though Za’lynn took a dagger we found on the tiefling. It turned out to be a pact blade, which it seems Za wants to pursue making use of it.

Well, I’m going to get back to using my vast and impressive intellect to study and understand the intricacies of magic. Which I understand is a path only available to a certain few of us.

Zeno’s Code

  1. Never take the first deal
  2. tbd
  3. Punch up, not down
  4. Open mind not closed fist

Action Items:

  • research wand of everlasting tacos